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	<title>Turbid Design</title>
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	<description>game design exploration</description>
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		<title>Turbid Design</title>
		<link>http://turbiddesign.wordpress.com</link>
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		<title>Agency in Max Payne 2</title>
		<link>http://turbiddesign.wordpress.com/2011/03/20/agency-in-max-payne-2/</link>
		<comments>http://turbiddesign.wordpress.com/2011/03/20/agency-in-max-payne-2/#comments</comments>
		<pubDate>Sun, 20 Mar 2011 18:22:28 +0000</pubDate>
		<dc:creator>Mike G Brown</dc:creator>
				<category><![CDATA[Thoughts]]></category>
		<category><![CDATA[agency]]></category>

		<guid isPermaLink="false">http://turbiddesign.wordpress.com/?p=125</guid>
		<description><![CDATA[I have been playing, more like dabbling, in older games recently. Today I took some time to play a few minutes of Max Payne, and Max Payne 2. During the first mission of Max Payne 2 I was impressed with how the game responded to my choices in meaningful ways. The player is investigating a [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=turbiddesign.wordpress.com&amp;blog=11965945&amp;post=125&amp;subd=turbiddesign&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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			<media:title type="html">mikegbrown</media:title>
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		<title>Article: MDA Framework</title>
		<link>http://turbiddesign.wordpress.com/2011/03/20/article-mda-framework/</link>
		<comments>http://turbiddesign.wordpress.com/2011/03/20/article-mda-framework/#comments</comments>
		<pubDate>Sun, 20 Mar 2011 17:42:33 +0000</pubDate>
		<dc:creator>Mike G Brown</dc:creator>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[MDA]]></category>

		<guid isPermaLink="false">http://turbiddesign.wordpress.com/?p=120</guid>
		<description><![CDATA[One of the things that has been guiding a lot of my design thoughts lately is the MDA Framework. It provides a framework, and lexicon for developing and discussing game design ideas. I&#8217;ll save a discussion for another time, just wanted to make sure anyone who reads this blog (I suspect there aren&#8217;t any), also [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=turbiddesign.wordpress.com&amp;blog=11965945&amp;post=120&amp;subd=turbiddesign&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>0</slash:comments>
	
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			<media:title type="html">mikegbrown</media:title>
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		<title>2nd Verse&#8230;</title>
		<link>http://turbiddesign.wordpress.com/2011/03/20/2nd-verse/</link>
		<comments>http://turbiddesign.wordpress.com/2011/03/20/2nd-verse/#comments</comments>
		<pubDate>Sun, 20 Mar 2011 17:38:19 +0000</pubDate>
		<dc:creator>Mike G Brown</dc:creator>
				<category><![CDATA[Progress]]></category>

		<guid isPermaLink="false">http://turbiddesign.wordpress.com/?p=97</guid>
		<description><![CDATA[While I haven&#8217;t written on this site in quite some time, I&#8217;ve continued to try and develop my game design skills as much as I can. That being said, I really need to work on my writing and communication skills. So this is going to be attempt number two at maintaining this blog with some [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=turbiddesign.wordpress.com&amp;blog=11965945&amp;post=97&amp;subd=turbiddesign&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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			<media:title type="html">mikegbrown</media:title>
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		<title>The Paperclip Design Challenge</title>
		<link>http://turbiddesign.wordpress.com/2011/03/20/the-paperclip-design-challenge/</link>
		<comments>http://turbiddesign.wordpress.com/2011/03/20/the-paperclip-design-challenge/#comments</comments>
		<pubDate>Sun, 20 Mar 2011 17:36:33 +0000</pubDate>
		<dc:creator>Mike G Brown</dc:creator>
				<category><![CDATA[Progress]]></category>
		<category><![CDATA[design idea]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[prototype]]></category>

		<guid isPermaLink="false">http://turbiddesign.wordpress.com/?p=110</guid>
		<description><![CDATA[I spend a lot of time commuting to and from work each day. This affords me a lot of time to think. Often my brain is teeming with thoughts and reflections on game design. One particular morning I proposed a problem to myself, an exercise. There was a long, and potentially scary, internal dialogue, but [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=turbiddesign.wordpress.com&amp;blog=11965945&amp;post=110&amp;subd=turbiddesign&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>0</slash:comments>
	
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			<media:title type="html">mikegbrown</media:title>
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		<title>Article: Selling Hate and Humiliation</title>
		<link>http://turbiddesign.wordpress.com/2010/04/08/article-selling-hate-and-humiliation/</link>
		<comments>http://turbiddesign.wordpress.com/2010/04/08/article-selling-hate-and-humiliation/#comments</comments>
		<pubDate>Thu, 08 Apr 2010 14:59:22 +0000</pubDate>
		<dc:creator>Mike G Brown</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://turbiddesign.wordpress.com/?p=88</guid>
		<description><![CDATA[I just read an incredibly fascinating/disturbing article on Gamasutra. Here. In it Ernest Adams (His first name is very apropos) discusses a presentation delivered by Zhan Ye about designing Free-to-play games. I won&#8217;t dissect the presentation, but I will say that, like Mr. Adams, I am very concerned about the direction this design is going. [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=turbiddesign.wordpress.com&amp;blog=11965945&amp;post=88&amp;subd=turbiddesign&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>3</slash:comments>
	
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			<media:title type="html">mikegbrown</media:title>
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		<title>3d Modeling with Blender</title>
		<link>http://turbiddesign.wordpress.com/2010/03/21/3d-modeling-with-blender/</link>
		<comments>http://turbiddesign.wordpress.com/2010/03/21/3d-modeling-with-blender/#comments</comments>
		<pubDate>Sun, 21 Mar 2010 20:59:36 +0000</pubDate>
		<dc:creator>Mike G Brown</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[modeling]]></category>

		<guid isPermaLink="false">http://turbiddesign.wordpress.com/?p=81</guid>
		<description><![CDATA[This past week I&#8217;ve been on vacation from work. I didn&#8217;t go on a trip at all, so I was able to do some personal work. Though thanks to Dragon Age, and my own procrastination, the work was minimal. One of the things I&#8217;d been thinking about for a while, was whether I wanted to [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=turbiddesign.wordpress.com&amp;blog=11965945&amp;post=81&amp;subd=turbiddesign&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>0</slash:comments>
	
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			<media:title type="html">mikegbrown</media:title>
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			<media:title type="html">Model-WIP</media:title>
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		<item>
		<title>Character Design: Wizard</title>
		<link>http://turbiddesign.wordpress.com/2010/03/07/character-design-wizard/</link>
		<comments>http://turbiddesign.wordpress.com/2010/03/07/character-design-wizard/#comments</comments>
		<pubDate>Mon, 08 Mar 2010 03:42:29 +0000</pubDate>
		<dc:creator>Mike G Brown</dc:creator>
				<category><![CDATA[Progress]]></category>

		<guid isPermaLink="false">http://turbiddesign.wordpress.com/?p=74</guid>
		<description><![CDATA[So I am working on a simple gameplay concept at the moment, but it required that I create some non-ooze type character. I am not a brilliant artist by any stretch, but I can doodle. So, tonight I sat down and doodled a Wizard for myself. I tried to focus on 2 things so that [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=turbiddesign.wordpress.com&amp;blog=11965945&amp;post=74&amp;subd=turbiddesign&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://turbiddesign.wordpress.com/2010/03/07/character-design-wizard/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	
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			<media:title type="html">mikegbrown</media:title>
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			<media:title type="html">Wizard</media:title>
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		<title>Article: Shoot to Thrill&#8230;</title>
		<link>http://turbiddesign.wordpress.com/2010/03/05/article-shoot-to-thrill/</link>
		<comments>http://turbiddesign.wordpress.com/2010/03/05/article-shoot-to-thrill/#comments</comments>
		<pubDate>Fri, 05 Mar 2010 18:18:26 +0000</pubDate>
		<dc:creator>Mike G Brown</dc:creator>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[gamasutra]]></category>

		<guid isPermaLink="false">http://turbiddesign.wordpress.com/?p=66</guid>
		<description><![CDATA[Another oldie. In my perusal of the Gamasutra back catalog I found an interesting article. The article walks through several of the popular videogames at the time (December 2nd, 2008), from an emotional engagement perspective. A San Fransisco based company EmSense studied gamers playing games using EEG and Bio-sensing technology, the results are really interesting. [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=turbiddesign.wordpress.com&amp;blog=11965945&amp;post=66&amp;subd=turbiddesign&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>1</slash:comments>
	
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			<media:title type="html">mikegbrown</media:title>
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		<title>Article: Designing Games That Don&#8217;t Suck</title>
		<link>http://turbiddesign.wordpress.com/2010/03/04/article-designing-games-that-dont-suck/</link>
		<comments>http://turbiddesign.wordpress.com/2010/03/04/article-designing-games-that-dont-suck/#comments</comments>
		<pubDate>Thu, 04 Mar 2010 20:49:57 +0000</pubDate>
		<dc:creator>Mike G Brown</dc:creator>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[desgin]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[gamasutra]]></category>

		<guid isPermaLink="false">http://turbiddesign.wordpress.com/?p=63</guid>
		<description><![CDATA[Article Some of the articles I&#8217;ve published have been straight off the front page of Gamasutra, since I assume that anyone stumbling across my blog, and is interested in game design, already knows about it. It may be a bit pointless to link to the latest and greatest articles. However, I remembered this article and [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=turbiddesign.wordpress.com&amp;blog=11965945&amp;post=63&amp;subd=turbiddesign&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>0</slash:comments>
	
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			<media:title type="html">mikegbrown</media:title>
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		<title>DnD Design: Second Session</title>
		<link>http://turbiddesign.wordpress.com/2010/03/04/dnd-design-second-session/</link>
		<comments>http://turbiddesign.wordpress.com/2010/03/04/dnd-design-second-session/#comments</comments>
		<pubDate>Thu, 04 Mar 2010 19:12:41 +0000</pubDate>
		<dc:creator>Mike G Brown</dc:creator>
				<category><![CDATA[DnD Design]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[dnd]]></category>

		<guid isPermaLink="false">http://turbiddesign.wordpress.com/?p=54</guid>
		<description><![CDATA[Our second session of DnD took place about 2 weeks after the first session. Being the procrastinator that I am, I failed to prepare anything until 1 &#8211; 2 nights before. That being said I picked up some foam core board, because printing the maps on card stock didn&#8217;t prove to be robust enough, my [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=turbiddesign.wordpress.com&amp;blog=11965945&amp;post=54&amp;subd=turbiddesign&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>0</slash:comments>
	
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			<media:title type="html">mikegbrown</media:title>
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